So, better keep some pre-1.1.0 saves to fall back upon (and modding is required) if that increase irritates you. no altering it again (in-game menu option can't be changed once 'set'). New default value of 5 parts is baked into the save itself. The 'mech' sub-folder was untouched, though. Word of warning: 1.1.0 broke this rule-of-thumb very thoroughly, particularly in the 'chassis', 'constants', 'heatsinks', 'upgrades' and 'weapon' folders. Though one should note: neither the 'Audio' and 'Video' folders in StreamingAssets compress well, at all. although one full emergency backup isn't a bad idea, either. When you say you cant remove it what exactly do you mean. For example, I have two similar Mech entries in the list and want to remove one but cant. Spoiler zephyrwatt wrote: I wonder why some cant be deleted. Just backing up the 'data' folder in StreamingAssets ( except for the 'assetbundles' and 'maps' sub-folders within, as they are multi gigabytes each) should be sufficient. of 104 - BattleTech Save Editor - posted in File topics: In response to post 68372781. * - Was looking at RogueTech's version of said file (HBS still defaults to '3'), but overall info still applies. I swapped around the 'Easy' and 'Medium' options so that it remains at '3 parts to assemble a mech', but balance it out with the AdjustedMechAssembly mod that requires both repairs and salvaged items to re-equip the weapons/parts (configurable externally). New default value of 5* parts is baked into the save itself. The 'mech' sub-folder was untouched, though.Īnd at the very least, SimGameConstants.json's "DefaultMechPartMax" variable is now controlled by DifficultySettings.json (in the 'constants' sub-folder), and even worse? If this is the one and only change I make what do I need to do with updates? Re-edit it every time the game updates? Or can I paste back in the unedited file after I’ve saved a new game with the starting mechs I want? Does it need to reference those changes every time I load a game? Or once I’ve saved a game for the first time after the MMM mission do those just become “inventory mechs” and I no longer need the json to reference them as the starting mechs?Ĭlick to expand.Word of warning: 1.1.0 broke this rule-of-thumb very thoroughly, particularly in the 'chassis', 'constants', 'heatsinks', 'upgrades' and 'weapon' folders. maybe it is that easy, I just want to make sure I’m not missing a step before I do it. All I want to do is edit my starting lance to start with lights, I found this thread which tells me what file to modify: ĭo I just use Notepad++ to open simgameconstants.json and then find the section I want and make the changes? That seems. So far I’ve figured out that I need to download notepad++, and I need to backup the files I want to edit. Is there anywhere that gives us Neanderthals a step by step guide to how to edit game files? I haven’t found one anywhere.
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