![]() ![]() As well, Blinded Competence gives you blindsense within your melee reach, which improves to blind sight 30 if you have Blinded Master. On the subject of your "Standing your ground in darkness" combo, I'd like to point out that the Blinded Blade Style and Blinded Competence feats allow you to ignore the Perception 10 and Perception 15 prereqs for Improved and Greater Blind-Fight, respectively. The necroccultist can use this ability once per day at 8th level, plus one additional time per day for every 3 occultist levels thereafter.Effects: Allows you to use solid objects (trees, walls, etc) as allies for the purposes of flanking.On a related note, Step Up is great and I heavily recommend picking it up on most martial characters. The negative levels last a number of minutes equal to the necroccultist’s occultist level.įor each negative level this attack gives a target, the necroccultist regains a number of hit points equal to his occultist level. Life Drain (Sp)Īt 8th level, a necroccultist can expend 1 point of mental focus from a necromancy implement to unleash a life-draining ray as a ranged touch attack that causes the target to accrue 1d4 negative levels. ![]() The necroccultist can use this ability once per day at 5th level, plus one additional time per day for every 5 occultist levels thereafter. The ghostly horde remains for 1 round, though at the beginning of his turn, the necroccultist can expend 1 point of mental focus as a swift action to extend the duration for 1 additional round. Nonliving creatures and creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. This damage is not negative energy-it manifests in the form of physical wounds and aches as if from supernatural aging. ![]() A successful Fortitude save (DC = 10 + 1/2 the necroccultist’s occultist level + the necroccultist’s Intelligence modifier) halves this damage. The necroccultist can command the ghostly horde to move up to 30 feet each round as a move action, though the farthest edge of the ghostly horde can never be more than 60 feet from the necroccultist.Īny creature caught inside the ghostly horde takes 1d6 points of damage per 2 occultist levels at the start of its turn (up to a maximum of 10d6 points of damage at 20th level). The ghostly horde appears within 60 feet of the necroccultist, fills an area 20 feet in diameter, and always hovers a few inches off the ground (thus ignoring any difficult terrain). Summoning the ghostly horde is a standard action that doesn’t provoke attacks of opportunity. Ghostly Horde (Su)Īt 5th level, a necroccultist can spend 1 point of mental focus from a necromancy implement to summon a mob of ghostly spirits to harass his enemies. The necroccultist can use this ability once per day at 2nd level, plus one additional time per day for every 2 occultist levels thereafter. This ability otherwise functions as blood biography ( Advanced Player’s Guide 206), using the necroccultist’s occultist level as his caster level. The necroccultist must consume at least one drop of the creature’s blood, a small portion of its flesh, or a fragment of one of its bones as a part of this action. ![]() Deadspeaker (Su)Īt 2nd level, as a full-round action that provokes attacks of opportunity, a necroccultist can learn the answers to a specific set of questions concerning a dead or undead creature. This ability alters implements and implement mastery. Instead, at 14th level, the DCs of saving throws to resist a necroccultist’s necromancy spells and necromancy focus powers increase by 2. At 14th level, he doesn’t gain an additional school of implements. The necroccultist can’t choose a spell of a higher level than he is able to cast, and he adds the spell at the same spell level it appears on the wizard spell list. He must select necromancy for his implement mastery.Įach time he gains an occultist level, a necroccultist can add one necromancy spell from the wizard spell list to his occultist spell list and his list of spells known. At 1st level, a necroccultist gains access to only the necromancy school of implements. ![]()
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